Smith Matthew
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Sekuła Aleksandra
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Kozioł Paweł
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Kochanowski Jan
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Smith Matthew
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Boy-Żeleński Tadeusz
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Rolando Bianka
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Conrad Joseph
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Liebert Jerzy
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May Karol
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Biel Mirella
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Goliński Zbigniew
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Siemianowski Roch
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Pawlikowska-Jasnorzewska Maria
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Drewnowski Jacek (1974- )
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Baudelaire Charles
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Curant Catrina
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Birek Wojciech (1961- )
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Starosta Marek
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Roberts Nora
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Iwaszkiewicz Jarosław
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Cartland Barbara
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Kasprowicz Jan
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M. Annah Viki
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Derengowska Joanna
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Brand Max
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Domańska Joanna
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Будна Наталія
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Markiewicz Henryk
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Lech Justyna
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Latoś Dariusz
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Drewnowski Jacek
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Pratchett Terry
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Rawinis Marian Piotr
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Syrokomla Władysław
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London Jack
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Norwid Cyprian Kamil
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Braiter Paulina
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Dickens Charles
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Lange Antoni
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Prus Bolesław [pseud.]
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Pasewicz Edward
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Verne Jules
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Keff Bożena
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Plewako-Szczerbiński Krzysztof
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Sobczak Tomasz
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Piechowiak Anna
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Wiesiołowski Jacek
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Grabiński Stefan
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SheWolf
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Andersen Hans Christian
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Szweykowski Zygmunt
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Rok wydania
2020 - 2024
(1)
2010 - 2019
(1)
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Polska
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E-book
W koszyku
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
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E-book
W koszyku
If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Ta pozycja jest dostępna przez Internet. Rozwiń informację, by zobaczyć szczegóły.
Dostęp do treści elektronicznej wymaga posiadania kodu dostępu, który można odebrać w bibliotece.
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